Jul 07, 2006, 11:28 PM // 23:28
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#21
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Krytan Explorer
Join Date: Jan 2006
Location: I live in Konglevegen
Profession: N/
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uuumhuuu, well we could say that they could change vampiric touch to a spell and keep vampiric bite as a skill, because those two skills are just the same and that's kinda lame.........
anyway, many ways to kill touchers, i like to play water ele and freeze them, you can cripple them etc.....
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Jul 07, 2006, 11:28 PM // 23:28
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#22
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Academy Page
Join Date: Oct 2005
Location: Cantha
Guild: Prior Planning Prevents P*ss Poor Performance
Profession: R/Me
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Awe comon guys :) if it is annoying its a good build
Number one for me as a noob PvP player is if I get pwned or annoyed in say AB battles where it seems people try out new stuff...first thing i want to do is learn their build and see how to shut them down mua ha ha ahaaaa.
Comon if it hacks u off then it is a fun challenge to out do them, I made a few adjustments and we were pwning their little butts and that is when the fun really began
We have alot of skills to counter them... my fav is to transfer it right back on them roflol...
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Jul 07, 2006, 11:38 PM // 23:38
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#23
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Ascalonian Squire
Join Date: Sep 2005
Location: United Kingdom
Guild: [VII] The Midgar Zolem
Profession: E/Mo
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I suppose when you think about it, it must be quite a pain for new players and probably a little discouraging for them.
If there is going to be any change made i have some suggestions -
Don't nerf expertise.
Don't nerf the damage/recharge of vamp touch/bite.
Make them SPELLS instead of SKILLS.
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Jul 07, 2006, 11:40 PM // 23:40
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#24
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Krytan Explorer
Join Date: Feb 2006
Location: kkthnxbai
Guild: Knights And Heroes [Beer]
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don't worry, this month will start to taste sour pretty soon. If you didn'y get that I was referring to this as just a flavor of the month. Anyways, I think that the touch ranger people will get bored of the build soon enough.
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Jul 07, 2006, 11:41 PM // 23:41
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#25
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Sakashi
Make them SPELLS instead of SKILLS.
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QFT: They are arcane/magical and should be categorized as spells.
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Jul 07, 2006, 11:47 PM // 23:47
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Quote:
Originally Posted by makosi
QFT: They are arcane/magical and should be categorized as spells.
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If they wanted them to be spells, they would already be spells. They're skills for a reason, and the reason is: that's how they were designed.
If you're tired of touch rangers, simply slaughter them. Kite, cripple them, degen them, and enjoy the sound of another dying toucher.
If you stand in one spot and swing your sword at them like you do everything else, you will die. Then you'll proclaim that they need to be nerfed. Please.
Knockdown warrior + smiter = dead toucher.
Crippleshot/apply poison ranger who kites = dead toucher.
Diversion mesmer + anything = dead toucher.
Wammo who doesn't kite = dead wammo.
Last edited by Ghull Ka; Jul 07, 2006 at 11:54 PM // 23:54..
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Jul 07, 2006, 11:53 PM // 23:53
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#27
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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~_~
We know what do do with them. Think of GW as a whole, is it really in the ethos of Guild Wars to earn victory through spamming?
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Jul 07, 2006, 11:56 PM // 23:56
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#28
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Lion's Arch Merchant
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I actually like your 'inconsistency with the Expertice description' better. Never noticed that because I never played R.
But re: Touch Rangers, they're just annoying because they either need to be killed right away or babysat - else they make things incredibly difficult for the team (either takes a lot of healing power, or shuts someone down because they have to spend time kiting).
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Jul 08, 2006, 12:02 AM // 00:02
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#29
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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How about...
Quote:
Originally Posted by Sakashi
I suppose when you think about it, it must be quite a pain for new players and probably a little discouraging for them.
If there is going to be any change made i have some suggestions -
Don't nerf expertise.
Don't nerf the damage/recharge of vamp touch/bite.
Make them SPELLS instead of SKILLS.
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go one step further. sense one is a bite ( physical action ) and one is a touch ( physical action ) leave them as such, but make the effect of evade/block work against them sense they are as discribed " physical actions "...
This well uneffect other classes as well as necro's and more accuratly impliment the " Skill ".
This gives a counter to nearly every class to combat a touchie...
Is the touch ranger overpowered?.... eh more over abused is the word.
when countering 1 or 2 ok,.... fighting a 12 v 12 where the enemy has 9,10 touchies and 2 MM/s yeah thats rediculous. you basically have to go in built to counter them to stand up against them.
This in turn leaves you open to other team builds and even worse the next wave of cookie cutter exploitation.
Last edited by Saider maul; Jul 08, 2006 at 12:06 AM // 00:06..
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Jul 08, 2006, 12:04 AM // 00:04
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#30
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Quote:
Originally Posted by makosi
~_~
We know what do do with them. Think of GW as a whole, is it really in the ethos of Guild Wars to earn victory through spamming?
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Well, if you know what to do with them, why are they still earning victory?
A rhetorical debate, such as "is it within the ethos of Guild Wars to win with a button-mashing build" is one that I'm not even going to get into. Sometimes button-mashers win. Sometimes "skilled" players win.
Just because your build involves less wild button mashing than someone else's build doesn't make your build require more "skill". It surely doesn't mean that the "unskilled" build needs to be nerfed, and doesn't validate your "more skilled" build. The game doesn't recognize amount of buttons mashed in order to secure victory. The game doesn't recognize finesse or style or flair. It recognizes wins and losses.
So again, if we all know how to kill touchers, why is anyone still complaining about them? Go slaughter them (with as much "skill" as you feel necessary to use) and secure the win.
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Jul 08, 2006, 12:08 AM // 00:08
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#31
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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Quote:
Originally Posted by inscribed
Oh please, if saying that makes you feel better about losing to them, more power to you. If they are so 'skillless', then make one and own everything. You won't.
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Why is it that you personal attack me?
Did i bother you? NO, then dont attack me.
"Go for the ball, not the man."
I don't see a reason to keep a skillless build that works in the game.
If something is skillless and works = broken skills.
And bla bla bla, i know they are easily countered, but that wasn't my point.
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Jul 08, 2006, 12:16 AM // 00:16
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#32
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New York
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i never found them a problem. Mesmers can handle them abit, my KD assassin killed a touch ranger or two. I used shock, falling spiders then horn ox. it messes them up, shadow step and stuff.
oh my, did i forget to mention to us jagged then fox fang then twisting, or throw in another horn ox. come on they are nothing. Stop complaining and think of counters.
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Jul 08, 2006, 12:16 AM // 00:16
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#33
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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make vampiric touch/bite 5 second recharge!
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Jul 08, 2006, 12:19 AM // 00:19
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#34
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Academy Page
Join Date: Feb 2006
Profession: N/R
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Touchers aren't even hard to kill... in fact they're some of the easiest targets you'll meet in 12v12... unless you're a c-space wammo maybe... but don't stop using them
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Jul 08, 2006, 12:35 AM // 00:35
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#35
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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I have dominated many inexperienced players with a touch ranger. I have also been grossly dominated by experienced players while playing a touch ranger.
Touch rangers are far from overpowered and far from needing a nerf. They can only quickly take out people who don't yet know how to react. Once I learned my many weaknesses as a touch ranger, I knew how to easily counter one. It's not even necessary to plan your build to defend against a toucher.
When I see a touch ranger on an opposing team, I either just kite him, fire off attacks, let a mesmer take him out, or just punch him in the nose. It's quite easy.
Create a toucher, own a few unsuspecting others with him, get owned buy the rest. Learn the weaknesses first hand and reconsider your opinions of a touch ranger.
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Jul 08, 2006, 12:37 AM // 00:37
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#36
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Frost Gate Guardian
Join Date: Dec 2005
Location: Los Angeles, CA
Guild: [RoD]
Profession: Mo/
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i dont really think touch rangers should go as far as being nerfed since there are plenty of counters against them already. some good ones have already been mentioned. snaring/degen/edeny touchies and thy're as good as dead.
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Jul 08, 2006, 12:38 AM // 00:38
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#37
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Caged Mongrel
Join Date: Jul 2006
Location: Cage in a Dungeon
Guild: Flaming Turtles
Profession: N/
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Alright, so as with most builds I find over time, I played toucher a while back. (What can I say, I like toying with the strengths and weakness of different builds myself...main reason I want more char slots for the last two professions.) That being said, I got tired of being flamed at some point and stopped...same reason I don't like playing my monk...people always have criticism for certain classes/builds.
For those that say it is completely skillless, that depends significantly on the player behind the ranger. Sure you can mash two buttons and then throw in a third when E is necessary. But you can also add a lot more skill with the other 4 slots (Thus, I'm obviously not suggest everyone use the same cookie cutter build. ).
Even then, for those of you who have some of the "higher-skill" builds out there...sure, it may not compete as a skill challenge but it allows some new people a chance to try out PvP without falling as quickly to other players. That being said, against a number of builds (many of which have been mentioned but they can be soloed as well) they crumble. Every build has at least one counter...so counter it and move on to other interesting builds that exhibit ingenious use of skills and attribs. Don't nerf one just becaue it happens to work in some cases.
Last edited by WLlama; Jul 08, 2006 at 12:44 AM // 00:44..
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Jul 08, 2006, 12:43 AM // 00:43
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#38
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by saphir
i usually play as an ss necro w/ spinal shivers, and verata's gaze. if a bunch of touch rangers start showing up to bother you, i bring along backfire.
nothing is funnier than watching a touch ranger kill himself on backfire + spiteful spirit. not sure if reckless haste affects their touch speed, i doubt it.
while the ranger is killing busy themself standing next to the wars w/ SS on them, i go steal a bunch of minions lol
ooh, and if you've got extra energy, it's even funnier watching the ranger stand their bewildered after you throw shivers on them and interrupt their every skill
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Nothing is funnier than a cocky Mesmer casting Backfire on a touch ranger, thinking that it'll slow them down at all. Seriously, I laugh really hard when I see it happen. Oh and guess what? Touch Rangers steal more life than they lose from Spiteful Spirit, so the damage is effectively negated.
Please read skill descriptions before entering battle. Also, please test a build before bragging about it on public forums. By reading this, it appears that you have never actually used these tactics on a touch ranger, but are instead claiming to have done so for popularity or recognition.
gg Necro. My Ranger looks forward to seeing you in battle.
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Jul 08, 2006, 12:45 AM // 00:45
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#39
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Quote:
Originally Posted by WLlama
Every build has at least one counter...so counter it and move on to other interesting builds that exhibit ingenious use of skills and attribs. Don't nerf one just becaue it happens to work in some cases.
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Amen.
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Jul 08, 2006, 12:48 AM // 00:48
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#40
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Wilds Pathfinder
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People don't get it. Simply having a counter (or many counters) is not a sufficient argument for something to avoid a nerf. The build has made arena play rather stale, therefore a nerf is in order. You really shouldn't give noobs playing touch rangers a huge advantage over noobs playing most every other build. The next rebalance should intentionally move peoples interest away from touch rangers.
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